All Releases
v2.1.0
Cryptic Callouts
5
Added
9
Changed
8
Fixed
CrypticCallouts v2.1.0 is a major bug fix and polish update focused on improving GPS and blip behaviour, pursuit presentation, callout lifecycle control and overall stability. Volatile Pursuit has also been reworked to support a working armed passenger drive-by system, alongside several new configuration options and improved cleanup.
Added
5
AutoEndCallouts
Added the AutoEndCallouts configuration option, allowing automatic callout ending to be disabled.
ArrivalDistance
Added the ArrivalDistance configuration option to control when the initial GPS route is cleared.
EngagementDistance
Added the EngagementDistance configuration option to control when suspects begin reacting to the player.
EnableBackupRequests
Added the EnableBackupRequests configuration option for optional LSPDFR backup on high-risk callouts.
Manual End Hint
Added a manual end hint when a scene has been resolved and automatic callout ending is disabled.
Changed
9
Scene GPS Routes
GPS routes are now used only to guide the player to the initial callout location and automatically clear on arrival.
Pursuit Tracking
Active pursuits now use red suspect and vehicle blips without placing a GPS route directly on the target.
Engagement Distance
Reduced the engagement distance before suspects begin reacting to the player.
Ped Stabilisation
Peds are now stabilised once when the player gets close to help reduce spawning and streaming issues.
LSPDFR Integration
Improved the use of LSPDFR's pursuit and arrest systems throughout the callout pack.
Volatile Pursuit Suspect Count
Volatile Pursuit has been reduced from four suspects to two suspects: a driver and an armed passenger.
Volatile Pursuit Driver
Only the driver is initially added to the LSPDFR pursuit during Volatile Pursuit.
Volatile Pursuit Passenger Combat
The passenger remains outside the pursuit system while inside the vehicle, allowing them to properly engage in drive-by combat.
Passenger Pursuit Handling
The passenger can be added to the pursuit once they exit the vehicle.
Fixed
8
GPS Route Remaining Active
Fixed an issue where the yellow GPS route could remain active after the player arrived at the callout scene.
Pursuit Radius Blips
Removed the yellow radius blips that previously followed active pursuit vehicles.
Volatile Pursuit Passenger Shooting
Fixed Volatile Pursuit passengers not properly shooting from the vehicle during the pursuit.
Suspects Reacting Too Early
Fixed suspects reacting to the player from excessive distances.
Callouts Ending Too Early
Fixed callouts automatically ending while the player may still want to handle the scene.
Blip and Route Cleanup
Improved cleanup of blips and GPS routes when callouts end.
Pursuit, Arrest and Delayed Task Cleanup
Improved cleanup following pursuits, arrests and delayed tasks.
Orphaned Blips
Reduced the chance of leftover or orphaned blips remaining after a callout has finished.