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v2.1.0

Cryptic Callouts

Released · 12 Sep 2026 · 22 changes
5 Added
9 Changed
8 Fixed
CrypticCallouts v2.1.0 is a major bug fix and polish update focused on improving GPS and blip behaviour, pursuit presentation, callout lifecycle control and overall stability. Volatile Pursuit has also been reworked to support a working armed passenger drive-by system, alongside several new configuration options and improved cleanup.

Added

5
AutoEndCallouts Added the AutoEndCallouts configuration option, allowing automatic callout ending to be disabled.
ArrivalDistance Added the ArrivalDistance configuration option to control when the initial GPS route is cleared.
EngagementDistance Added the EngagementDistance configuration option to control when suspects begin reacting to the player.
EnableBackupRequests Added the EnableBackupRequests configuration option for optional LSPDFR backup on high-risk callouts.
Manual End Hint Added a manual end hint when a scene has been resolved and automatic callout ending is disabled.

Changed

9
Scene GPS Routes GPS routes are now used only to guide the player to the initial callout location and automatically clear on arrival.
Pursuit Tracking Active pursuits now use red suspect and vehicle blips without placing a GPS route directly on the target.
Engagement Distance Reduced the engagement distance before suspects begin reacting to the player.
Ped Stabilisation Peds are now stabilised once when the player gets close to help reduce spawning and streaming issues.
LSPDFR Integration Improved the use of LSPDFR's pursuit and arrest systems throughout the callout pack.
Volatile Pursuit Suspect Count Volatile Pursuit has been reduced from four suspects to two suspects: a driver and an armed passenger.
Volatile Pursuit Driver Only the driver is initially added to the LSPDFR pursuit during Volatile Pursuit.
Volatile Pursuit Passenger Combat The passenger remains outside the pursuit system while inside the vehicle, allowing them to properly engage in drive-by combat.
Passenger Pursuit Handling The passenger can be added to the pursuit once they exit the vehicle.

Fixed

8
GPS Route Remaining Active Fixed an issue where the yellow GPS route could remain active after the player arrived at the callout scene.
Pursuit Radius Blips Removed the yellow radius blips that previously followed active pursuit vehicles.
Volatile Pursuit Passenger Shooting Fixed Volatile Pursuit passengers not properly shooting from the vehicle during the pursuit.
Suspects Reacting Too Early Fixed suspects reacting to the player from excessive distances.
Callouts Ending Too Early Fixed callouts automatically ending while the player may still want to handle the scene.
Blip and Route Cleanup Improved cleanup of blips and GPS routes when callouts end.
Pursuit, Arrest and Delayed Task Cleanup Improved cleanup following pursuits, arrests and delayed tasks.
Orphaned Blips Reduced the chance of leftover or orphaned blips remaining after a callout has finished.