Feature Requests Bug Reports Suggestions & Ideas Roadmap Changelog Search
Request a Feature Report a Bug Share an Idea
Sign In with Discord
All Releases

v4.0.0

Cryptic Callouts

Released · 29 Sep 2026 · 42 changes
15 Added
17 Changed
10 Fixed

Added

15
Assault in Progress Added Assault in Progress as a new callout in Cryptic Callouts v4.0.0.
Criminal Damage Added Criminal Damage as a new callout in Cryptic Callouts v4.0.0.
Hit and Run Added a fatal collision callout with a reporting witness and a driver who flees in a vehicle.
Suspicious Person Added Suspicious Person as a new callout in Cryptic Callouts v4.0.0.
Vehicle Break-In Added Vehicle Break-In as a new callout in Cryptic Callouts v4.0.0.
Hit and Run Witness Statement The reporting witness receives updated context and can give a fuller account after the driver has been located.
Optional NPCAI Integration Eligible callout participants receive facts about their role and incident when NPCAI is available. Cryptic Callouts remains playable without NPCAI.
Case-Specific Participant Facts Suspects, witnesses, callers, victims and responding officers can receive information relevant to what they did or personally observed.
Role-Based Interviews Participants receive guidance to give detailed, chronological statements while distinguishing firsthand observations from assumptions and dispatch information.
Caller Identity Participants receive caller-specific facts so people who did not contact police do not incorrectly claim they called 911.
Developing Scene Context A participant's NPCAI context can be updated as events unfold without discarding their original case facts.
Authored Incident Locations Pedestrian, road and residential callouts use selected locations across Los Santos and Blaine County.
Separate Residential Properties Residential scenes distinguish the reported property from the neighbor's property, allowing the caller and reported person to be placed separately.
Generated Configuration Cryptic Callouts creates CrypticCallouts.ini on first load if the file is missing.
Configurable Interaction Keys The keys for talking, issuing commands, clearing a scene and manually ending a callout can be changed in the configuration file.

Changed

17
Shared Callout Framework The 15 callouts from v3.0.0 were rebuilt around shared handling for scene creation, arrival, interaction, pursuits, resolution and cleanup.
Scene Ownership Peds, vehicles, blips, routes and NPCAI registrations created by a callout are tracked as part of that callout's scene.
Approach-Based Scene Creation Callout participants are created as the player approaches the dispatch location.
Scene Clearance When automatic ending is disabled, a resolved scene remains available for investigation until the player clears it.
Pedestrian Placement Spawn positions are checked for ground height and road surfaces, and participants are kept apart to reduce overlapping spawns.
Residential Caller Placement Callers are positioned near their own property instead of at the reported property.
Vehicle Placement The search for vehicle positions expands across nearby streets and avoids placing callout vehicles too close together.
Spawn Distance The default range was expanded to support authored incident locations across the map.
Default Controls The default keys are J to talk, K to issue a command, H to clear a resolved callout and End to abort.
Configuration Migration Applicable older generated key and spawn-distance settings are migrated to the new defaults.
Bank Robbery Placement The robbery crew is placed outside the bank.
Domestic Disturbance Scene The incident supports a three-person scene.
Burglary in Progress Outcome One scenario involves a resident who has been mistakenly reported as a possible burglar.
Road Rage Investigation The scene uses accounts from the reporting driver and accused driver, with the accused driver's response changing as the investigation develops.
Dispatch Scanner Audio Scanner audio selection was revised for callout dispatches. Custom audio itself was introduced before v4.0.0.
NPCAI Combat Handling Actively fleeing or fighting suspects remain under scripted pursuit or combat control instead of being available for NPCAI conversation.
Pursuit Backup Handling Marked backup can be retried if its officer or patrol vehicle becomes unavailable.

Fixed

10
Volatile Pursuit Passenger Gunfire Restored the passenger's earlier in-car weapon and combat setup. In-game testing confirmed that the passenger now fires from the vehicle.
Volatile Pursuit Passenger Control The passenger stays out of the LSPDFR pursuit while seated and joins it after leaving the vehicle, allowing their in-car combat behaviour to operate.
Hit and Run Vehicle Placement Expanded the search for a usable road position after a vehicle spawn failure was observed.
Partial Scene Duplication A scene that fails during creation is no longer recreated every frame, preventing duplicate peds and vehicles.
Scene Error Reporting Scene creation errors are logged, and the callout remains available to end manually.
Unsupported NPCAI Moods Mood descriptions such as Concerned, Calm, Shaken and Upset are mapped to supported NPCAI values to address repeated mood errors.
NPCAI Interview Continuity A participant's original case facts are retained when later events update their context.
NPCAI Registration Timing Registration is retried and context updates are queued when NPCAI is not ready as a participant spawns.
NPCAI Context Cleanup A participant's context is removed when their conversation is suspended or the callout ends.
Scene Cleanup Cleanup of callout-owned peds, vehicles, blips and routes was improved when a callout ends or is declined.